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Cheap Commander removal that actually works

Last updated: September 21, 2026

Art: Swords to Plowshares, Jesper Ejsing

In Commander, three other people are also trying to win, and the usual way to lose is having no answer to one of them. Removal is the least exciting part of a deck list and the part that decides whether you are still playing on turn ten. Nearly all of the best removal in the format is cheap: commons and uncommons that have been printed a dozen times.

Here are the ones worth owning, by colour.

White: the most efficient answers in the game

Swords to Plowshares exiles any creature for one mana. It has been the best removal spell in Magic for thirty years and it still costs less than a sandwich. Path to Exile is the same card with a different drawback. Beyond those, Generous Gift answers literally any permanent (creature, land, enchantment, planeswalker) for three mana and a 3/3 given away, which in a multiplayer game is a bargain.

White also owns the board wipes, which we will come to. See the rest in our white singles.

Blue: bounce, and turning things into nothing

Blue answers permanents by moving them rather than killing them. Pongify and Rapid Hybridization both kill a creature for one mana and hand over a 3/3, a trade you will take every time against a commander that has been loaded with equipment. Resculpt does the same for two and hits artifacts too.

Blue's real specialty is the mass bounce effect, which is the cleanest answer to a board you simply cannot beat. Browse the blue singles.

Black: kill it, no questions

Black removal is unconditional and cheap. Go for the Throat and Infernal Grasp both destroy a creature for two mana with a small cost attached. Feed the Swarm is the important one: it is the only common way for black to destroy an enchantment, which is a real gap in the colour otherwise.

The rest is in our black singles.

Red: artifacts, and the great equaliser

Red struggles to kill big creatures cleanly, but it is the best colour in the format at two other things. Chaos Warp answers any permanent at all, which for red is otherwise impossible. Vandalblast overloaded destroys every artifact your opponents control and none of yours. In a pod full of mana rocks and equipment, that is frequently a one-sided wipe for six mana.

Abrade covers the small end. More in our red singles.

Green: hit the things other colours cannot

Green kills artifacts and enchantments better than anyone. Nature's Claim does it for one mana and four life that rarely matters. Krosan Grip costs more but cannot be responded to, which is how you answer a combo piece. Beast Within is green's Chaos Warp: any permanent, three mana, they get a 3/3.

Green singles are here.

Board wipes: when one answer is not enough

Sometimes the problem is not one creature, it is thirty. Blasphemous Act is the budget king. It usually costs one or two mana by the time you want it, and it kills nearly everything. Wrath of God and the various four-mana white wipes do the classic job. Most decks want one or two: enough to break up a board without resetting your own every few turns.

How many should you run?

Eight to twelve pieces of interaction in a 100-card deck is a reasonable target, split roughly as two or three board wipes and the rest single-target. Weight it toward instants: sorcery-speed removal cannot answer the thing that kills you on someone else's turn.

The other rule: cover your blind spots. If you are in a colour pair that cannot touch enchantments, find the one card that can, and play it.

Almost all of this list is in our singles under $5, alongside the budget Commander staples every deck wants.

Cards from this guide, in stock

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